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Wait What Game Design Episode 7: Divide and conquer.

After some time of introspection, we find ourselves back to the matter at hand, new and improved!
This episode we each have our own thing to say, including:

Kim talks about his own work: 2:59
Mattias explores procedural content generation and mechanics: 4:59
Dries figures out his personal process and everyone shares their experience: 30:44
and last but not least; Steven talks about Flow and how to design towards it: 1:07:42

As always, share your thoughts and suggestions with us here at the comment section
or mail us at
you can find us on twitter at: @waitwhat_gd

Resources in this podcast: