Wait What Game Design Episode 9: Hopeless Semantics
We dig deeper into the design of games in an attempt to find what's at the very core of them and what we find are : mechanics! But what are mechanics? What are they made of and how are they linked to one another? Also, what's up with all these life altering events?
In our second episode we try to find what elements combine to be game.
What is needed for an activity to become a game and are all of those elements equally important?
Also, what does all of this have to do with household chores and the creation of horses?
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Links mentioned in this episode :
A practical definition of innovation in game design : http://www.lostgarden.com/2005/04/practical-definition-of-innovation-in.html