In our second episode we try to find what elements combine to be game.
What is needed for an activity to become a game and are all of those elements equally important?
Also, what does all of this have to do with household chores and the creation of horses?
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Links mentioned in this episode :
A practical definition of innovation in game design : http://www.lostgarden.com/2005/04/practical-definition-of-innovation-in.html