We dig deeper into the design of games in an attempt to find what's at the very core of them and what we find are : mechanics! But what are mechanics? What are they made of and how are they linked to one another? Also, what's up with all these life altering events?
Now that we have a couple of ideas under our belts, we go looking for ways to turn this ideas into prototypes. What are some of the tools that we can use to quickly suss out if an idea is worth pursuing or not?