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Episode 18: next-gen/last-gen and console cycles

Mattias and Wiktor are joined by Tanner and Alexander to discuss the ongoing validity of yearly development cycles, after a lengthy discussion about whether or not cloud gaming is going to eliminate the need for another console generation.

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{ "name": "TheGameDevCast Episode 12 – Developer wages, Nintendo not playing nice, and we spend a lot of money on Steam.", "size": { "width": "100%" }, "media": { "mp3": "http://www.thegamedevcast.com/episodes/TheGameDevCast_Episode-12.mp3" } }
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TheGameDevCast Episode 12 – Developer wages, Nintendo not playing nice, and we spend a lot of money on Steam.

TheGameDevCast Episode 12 – Developer wages, Nintendo not playing nice, and we spend a lot of money on Steam.

Mattias and Wiktor are joined by Tanner as they lay back for a pretty relaxed episode – we talk about the article on Examiner that blew up a lot of dust in the game industry, Nintendo not playing nice any more, and how we spent our savings in the yearly games extravaganza better known as the Steam summer sales.

Resource for Game Developer Salaries: http://www.gamecareerguide.com/features/1108/game_developer_salary_survey_2012.php

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Episode 8 – X-Bone shenanigans, will it perform? Most likely. Are we excited? Yes. Was it a good presentation? Probably not.

Episode 8 – X-Bone shenanigans, will it perform? Most likely. Are we excited? Yes. Was it a good presentation? Probably not.

Mattias is joined by Alexander Delagrange, Tanner Kalstrom and Sjoerd de Jong (Hourences) as they reflect on the Xbox One (X-Bone) presentation; do we think it’s a promising console? Definitely. Are we passing judgment? Not before E3. Whether or not the presentation’s communication was good is another matter, and that’s what we talk about in this episode; it could have been better.

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