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Wait What Game Design Episode 10: Battling An Alligator

This week the full team is back again as we venture into a number of different topics. What are the advantages of a top down approach while designing games? How can you add you designer signature to a game? What's the uncanny valley and can you apply this theory to information? How do challenges relate to one another and when do you introduce them? What to do when you're being attacked by a vicious reptile? It all gets discussed on this episode of Wait What Game Design!

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Wait What Game Design Episode 5: This is just a test

Now that we have a couple of ideas under our belts, we go looking for ways to turn this ideas into prototypes. What are some of the tools that we can use to quickly suss out if an idea is worth pursuing or not?