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Wait What Game Design Episode 9: Hopeless Semantics

Wait What Game Design Episode 9: Hopeless Semantics

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Wait What Game Design Episode 7: Divide and conquer.

After some time of introspection, we find ourselves back to the matter at hand, new and improved!

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Wait What Game Design Episode 6: What lies beneath

We dig deeper into the design of games in an attempt to find what's at the very core of them and what we find are : mechanics! But what are mechanics? What are they made of and how are they linked to one another? Also, what's up with all these life altering events?

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Wait What Game Design Episode 5: This is just a test

Now that we have a couple of ideas under our belts, we go looking for ways to turn this ideas into prototypes. What are some of the tools that we can use to quickly suss out if an idea is worth pursuing or not?

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Wait What Game Design Episode 1: An introduction

The first ever episode of Wait What Game Design, a podcast in which we explore the realm of Game Design and what it is or isn’t.
In this first episode we introduce ourselves, the podcast and our goals to the listener.

You can contact us through

email : waitwhatgamedesign@gmail.com
twitter : @waitwhat_gd (http://twitter.com/waitwhat_gd)

Links mentioned in this episode :

Lost Garden (http://www.lostgarden.com/)
The Mountain (www.kotaku.com/a-video-game-about-being-a-mountain-1590452458)
Crunch Cast (http://www.crunchstudios.com/)
Rules of Play (http://en.wikipedia.org/wiki/Rules_of_Play)

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