{ "name": "Episode 22: GDC Special!", "size": { "width": "100%" }, "media": { "mp3": "" } }
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Episode 22: GDC Special!

In Episode 22 of the podcast, Mattias is joined by Joe “Earthqk” Wilson and Mira Karouta to talk about GDC, what went on there, and how they experienced all of it. We also answer some audience questions about the impact of PBR on the texturing workflow, and about the new generation of cheap but powerful game engines that have been released in the past month.

This is the website Mattias is talking about at the end of the podcast:

And this is Mira’s amazing businesscard:

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{ "name": "Episode 20: console development, steam box, and Nintendo’s money", "size": { "width": "100%" }, "media": { "mp3": "" } }
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Episode 20: console development, steam box, and Nintendo’s money

In episode 20, Mattias sits down with Andy “Metalliandy” Davies and Joe “Earthqke” Wilson to discuss the latest trends in the gaming industry, as well as leading up to an upcoming subject matter: art tools.

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We played Warframe for a bit, here’s what we think.

I played Warframe with Wiktor the other day, and we streamed most of it, the video of which you can find embedded below.
I also think that this is a good opportunity to share some of our thoughts on the game, so here goes:

In short, Warframe is lots of fun. The whole experience is designed to feel fluid, and it certainly does. It has gorgeous graphics on top of near-infinite customization options which, combined with the deep modularity of the environment design, comes with an incredible replayability that is not often seen in games. While it’s true that it does feel repetitive at times, and the story is pretty much non-existent, the gameplay makes up for whatever it may lack on other fronts.

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{ "name": "Episode 19: 2013 recap!", "size": { "width": "100%" }, "media": { "mp3": "" } }
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Episode 19: 2013 recap!

Mattias and Wiktor are joined by Jason as they sit down together to discuss the year 2013 in game development.
We touch on every subject from the new hardware being released, to the new software, and how we think all of this is going to affect us as developers, and the industry at large.
We also discuss where we think the industry should head to next, a topic which brings up some interesting things we’ve seen that the indie scene has brought with it.

Here’s the direct download, if the audio player isn’t working for you:

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