In our second episode we try to find what elements combine to be game.
What is needed for an activity to become a game and are all of those elements equally important?
Also, what does all of this have to do with household chores and the creation of horses?
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Links mentioned in this episode :
A practical definition of innovation in game design : http://www.lostgarden.com/2005/04/practical-definition-of-innovation-in.html
In Episode 22 of the podcast, Mattias is joined by Joe “Earthqk” Wilson and Mira Karouta to talk about GDC, what went on there, and how they experienced all of it. We also answer some audience questions about the impact of PBR on the texturing workflow, and about the new generation of cheap but powerful game engines that have been released in the past month.
This is the website Mattias is talking about at the end of the podcast:
And this is Mira’s amazing businesscard:
In episode 20, Mattias sits down with Andy “Metalliandy” Davies and Joe “Earthqke” Wilson to discuss the latest trends in the gaming industry, as well as leading up to an upcoming subject matter: art tools.