http://www.thegamedevcast.com/wp-content/uploads/2015/03/divideee.jpg
{ "name": "Wait What Game Design Episode 7: Divide and conquer.", "size": { "width": "100%" }, "media": { "mp3": "http://www.thegamedevcast.com/episodes/20150329_WWGD_007_DevideAndConquer.mp3" } }
direct download

Wait What Game Design Episode 7: Divide and conquer.

After some time of introspection, we find ourselves back to the matter at hand, new and improved!
http://www.thegamedevcast.com/wp-content/uploads/2015/01/episode-3.png
{ "name": "Wait What Game Design Episode 3: we should get engaged.", "size": { "width": "100%" }, "media": { "mp3": "http://thegamedevcast.com/episodes/20150116_WWGD_003_WeShouldGetEngaged.mp3" } }
direct download

Wait What Game Design Episode 3: we should get engaged.

In this episode we discuss how to fill your household with games and try to find ways to engage a player through various forms of media.
http://www.thegamedevcast.com/wp-content/uploads/2015/01/IMG_0128.jpg
{ "name": "Wait What Game Design? Episode 2: what’s in a game?", "size": { "width": "100%" }, "media": { "mp3": "http://www.thegamedevcast.com/episodes/20150102_WWGD_002_WhatsInAGame.mp3" } }
direct download

Wait What Game Design? Episode 2: what’s in a game?

In our second episode we try to find what elements combine to be game.
What is needed for an activity to become a game and are all of those elements equally important?
Also, what does all of this have to do with household chores and the creation of horses?

You can contact us through

email : waitwhatgamedesign@gmail.com
twitter : @waitwhat_gd (http://twitter.com/waitwhat_gd)

Links mentioned in this episode :

A practical definition of innovation in game design : http://www.lostgarden.com/2005/04/practical-definition-of-innovation-in.html

read more

http://www.thegamedevcast.com/wp-content/uploads/2013/12/episode-image.png
{ "name": "Episode 22: GDC Special!", "size": { "width": "100%" }, "media": { "mp3": "http://www.thegamedevcast.com/episodes/TheGameDevCast_Episode-22.mp3" } }
direct download

Episode 22: GDC Special!

In Episode 22 of the podcast, Mattias is joined by Joe “Earthqk” Wilson and Mira Karouta to talk about GDC, what went on there, and how they experienced all of it. We also answer some audience questions about the impact of PBR on the texturing workflow, and about the new generation of cheap but powerful game engines that have been released in the past month.

This is the website Mattias is talking about at the end of the podcast:

http://www.thegamedevcast.com/index.php/gamedevtweet/

And this is Mira’s amazing businesscard:

read more

http://www.thegamedevcast.com/wp-content/uploads/2013/12/episode-image.png
{ "name": "Episode 20: console development, steam box, and Nintendo’s money", "size": { "width": "100%" }, "media": { "mp3": "http://www.thegamedevcast.com/episodes/TheGameDevCast_Episode-20.mp3" } }
direct download

Episode 20: console development, steam box, and Nintendo’s money

In episode 20, Mattias sits down with Andy “Metalliandy” Davies and Joe “Earthqke” Wilson to discuss the latest trends in the gaming industry, as well as leading up to an upcoming subject matter: art tools.

direct download