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Wait What Game Design Episode 7: Divide and conquer.

After some time of introspection, we find ourselves back to the matter at hand, new and improved!
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{ "name": "Wait What Game Design Episode 3: we should get engaged.", "size": { "width": "100%" }, "media": { "mp3": "http://thegamedevcast.com/episodes/20150116_WWGD_003_WeShouldGetEngaged.mp3" } }
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Wait What Game Design Episode 3: we should get engaged.

In this episode we discuss how to fill your household with games and try to find ways to engage a player through various forms of media.
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{ "name": "Wait What Game Design? Episode 2: what’s in a game?", "size": { "width": "100%" }, "media": { "mp3": "http://www.thegamedevcast.com/episodes/20150102_WWGD_002_WhatsInAGame.mp3" } }
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Wait What Game Design? Episode 2: what’s in a game?

In our second episode we try to find what elements combine to be game.
What is needed for an activity to become a game and are all of those elements equally important?
Also, what does all of this have to do with household chores and the creation of horses?

You can contact us through

email : waitwhatgamedesign@gmail.com
twitter : @waitwhat_gd (http://twitter.com/waitwhat_gd)

Links mentioned in this episode :

A practical definition of innovation in game design : http://www.lostgarden.com/2005/04/practical-definition-of-innovation-in.html

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