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We played Warframe for a bit, here’s what we think.

I played Warframe with Wiktor the other day, and we streamed most of it, the video of which you can find embedded below.
I also think that this is a good opportunity to share some of our thoughts on the game, so here goes:

In short, Warframe is lots of fun. The whole experience is designed to feel fluid, and it certainly does. It has gorgeous graphics on top of near-infinite customization options which, combined with the deep modularity of the environment design, comes with an incredible replayability that is not often seen in games. While it’s true that it does feel repetitive at times, and the story is pretty much non-existent, the gameplay makes up for whatever it may lack on other fronts.

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The Polycount Recap Collection 2013

The great people over at Polycount just released the incredible collection of artworks that make up the recaps for the entire year of 2013. If that doesn’t exactly ring a bell, they do a recap of the best works of art featured on the forum every week – considering the highly professional userbase, this tends to be quite the collection. If you wanna see before you get, we took the liberty of putting together a little preview right here:









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A reflection on Early Access

Early Access has been around for a while now, and we’ve seen a number of success stories pass the review, with games such as Prison Architect, Audiosurf 2 and the somewhat bigger Godus kicking up quite a lot of dust. Reviewers flock to review games that haven’t been finished yet, gamers throw their money at unfinished products, and in the meantime the games’ developers have a revenue stream to keep developing until they can finish the game, without ending up in financial trouble on the way, or at least minimizing the risk of doing so.

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Introducing: The Gamedev Cast

We’ve had some things in store for a while now, and we’re finally ready to show off some of it, so with the new year (and our one year anniversary approaching in April), we would like to begin by introducing you to some of our plans for the website, including of course, the podcast itself.

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The advantages of community management

Marketing and public relations in games has, in recent years, taken some exciting turns which are very rarely, if ever, seen in other industries. With various interesting platforms arising that could potentially benefit a marketing campaign, I thought it would be a good idea to reflect on the various uses of a loyal community, and how it can benefit or hurt you as a developer/publisher.

Let’s get the obvious stuff out of the way first: public relations is hard, marketing is often harder, and both are insanely expensive. Bringing any product to the big crowd tends to cost millions, and after that investment you still need to actually release the product and make sure that it is as easily accessible as possible, or you will lose sales on that as well. Let’s not even mention the costs you’ve already had to deal with at that point in making sure you actually have a product to sell. In games, this is a rapidly evolving concept.

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