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Wait What Game Design Episode 10: Battling An Alligator

This week the full team is back again as we venture into a number of different topics. What are the advantages of a top down approach while designing games? How can you add you designer signature to a game? What's the uncanny valley and can you apply this theory to information? How do challenges relate to one another and when do you introduce them? What to do when you're being attacked by a vicious reptile? It all gets discussed on this episode of Wait What Game Design!
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Wait What Game Design Episode 9: Hopeless Semantics

Wait What Game Design Episode 9: Hopeless Semantics
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Wait What Game Design Episode 8: Is this the real life?

This week we take a deep dive in virtual design spaces. What's the impact of recent developments in VR and AR on game design and gaming in general?
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Wait What Game Design Episode 6: What lies beneath

We dig deeper into the design of games in an attempt to find what's at the very core of them and what we find are : mechanics! But what are mechanics? What are they made of and how are they linked to one another? Also, what's up with all these life altering events?
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Wait What Game Design? Episode 2: what’s in a game?

In our second episode we try to find what elements combine to be game.
What is needed for an activity to become a game and are all of those elements equally important?
Also, what does all of this have to do with household chores and the creation of horses?

You can contact us through

email : waitwhatgamedesign@gmail.com
twitter : @waitwhat_gd (http://twitter.com/waitwhat_gd)

Links mentioned in this episode :

A practical definition of innovation in game design : http://www.lostgarden.com/2005/04/practical-definition-of-innovation-in.html

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