http://www.thegamedevcast.com/wp-content/uploads/2015/06/unnamed.jpg
{ "name": "Wait What Game Design Episode 10: Battling An Alligator", "size": { "width": "100%" }, "media": { "mp3": "http://www.thegamedevcast.com/episodes/20150611_WWGD_010_BattlingAnAlligator.mp3" } }
direct download

Wait What Game Design Episode 10: Battling An Alligator

This week the full team is back again as we venture into a number of different topics. What are the advantages of a top down approach while designing games? How can you add you designer signature to a game? What's the uncanny valley and can you apply this theory to information? How do challenges relate to one another and when do you introduce them? What to do when you're being attacked by a vicious reptile? It all gets discussed on this episode of Wait What Game Design!
http://www.thegamedevcast.com/wp-content/uploads/2015/01/episode-3.png
{ "name": "Wait What Game Design Episode 3: we should get engaged.", "size": { "width": "100%" }, "media": { "mp3": "http://thegamedevcast.com/episodes/20150116_WWGD_003_WeShouldGetEngaged.mp3" } }
direct download

Wait What Game Design Episode 3: we should get engaged.

In this episode we discuss how to fill your household with games and try to find ways to engage a player through various forms of media.