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Wait What Game Design Episode 7: Divide and conquer.

After some time of introspection, we find ourselves back to the matter at hand, new and improved!

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{ "name": "Wait What Game Design Episode 6: What lies beneath", "size": { "width": "100%" }, "media": { "mp3": "http://thegamedevcast.com/episodes/20150227_WWGD_006_WhatLiesBeneath.mp3" } }
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Wait What Game Design Episode 6: What lies beneath

We dig deeper into the design of games in an attempt to find what's at the very core of them and what we find are : mechanics! But what are mechanics? What are they made of and how are they linked to one another? Also, what's up with all these life altering events?

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{ "name": "Wait What Game Design Episode 3: we should get engaged.", "size": { "width": "100%" }, "media": { "mp3": "http://thegamedevcast.com/episodes/20150116_WWGD_003_WeShouldGetEngaged.mp3" } }
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Wait What Game Design Episode 3: we should get engaged.

In this episode we discuss how to fill your household with games and try to find ways to engage a player through various forms of media.

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episode 24: Social Value

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{ "name": "Episode 22: GDC Special!", "size": { "width": "100%" }, "media": { "mp3": "http://www.thegamedevcast.com/episodes/TheGameDevCast_Episode-22.mp3" } }
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Episode 22: GDC Special!

In Episode 22 of the podcast, Mattias is joined by Joe “Earthqk” Wilson and Mira Karouta to talk about GDC, what went on there, and how they experienced all of it. We also answer some audience questions about the impact of PBR on the texturing workflow, and about the new generation of cheap but powerful game engines that have been released in the past month.

This is the website Mattias is talking about at the end of the podcast:

http://www.thegamedevcast.com/index.php/gamedevtweet/

And this is Mira’s amazing businesscard:

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