After some time of introspection, we find ourselves back to the matter at hand, new and improved!
We dig deeper into the design of games in an attempt to find what's at the very core of them and what we find are : mechanics! But what are mechanics? What are they made of and how are they linked to one another? Also, what's up with all these life altering events?
direct download: http://thegamedevcast.com/episodes/TheGameDevCast_Episode-24.mp3
In Episode 22 of the podcast, Mattias is joined by Joe “Earthqk” Wilson and Mira Karouta to talk about GDC, what went on there, and how they experienced all of it. We also answer some audience questions about the impact of PBR on the texturing workflow, and about the new generation of cheap but powerful game engines that have been released in the past month.
This is the website Mattias is talking about at the end of the podcast:
And this is Mira’s amazing businesscard: