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Wait What Game Design Episode 5: This is just a test

Now that we have a couple of ideas under our belts, we go looking for ways to turn this ideas into prototypes. What are some of the tools that we can use to quickly suss out if an idea is worth pursuing or not?
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Wait What Game Design Episode 4: What did you expect?

On this episode we discuss our favorite games and try to explain why we think we like them. What do we expect from a game and what happens when those expectations aren’t met? Is it possible for a game designer to guide those expectations?
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Wait What Game Design Episode 3: we should get engaged.

In this episode we discuss how to fill your household with games and try to find ways to engage a player through various forms of media.

The Right Questions To Ask, from Marmoset’s Joe Wilson


This post was originally made by Joe “EarthQuake” Wilson on Polycount.

I want to talk about the common questions and misconceptions inexperienced artists have, either when they start working towards becoming an artists or when they join internet communities. This is a culmination of advice I’ve given to people over the years and really, a bunch of stuff I wish someone would have told me when I started out.

That’s cool, what software did you use?

This is something you may want to say; however, it’s akin to asking a photographer what camera they use, or an architect which ruler they use. It implies that the reason something is impressive is because of the tools they use, not the talent they have nor the effort they put in.

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Wait What Game Design? Episode 2: what’s in a game?

In our second episode we try to find what elements combine to be game.
What is needed for an activity to become a game and are all of those elements equally important?
Also, what does all of this have to do with household chores and the creation of horses?

You can contact us through

email : waitwhatgamedesign@gmail.com
twitter : @waitwhat_gd (http://twitter.com/waitwhat_gd)

Links mentioned in this episode :

A practical definition of innovation in game design : http://www.lostgarden.com/2005/04/practical-definition-of-innovation-in.html

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