The Gamedev Cast was always meant to be much more than a podcast: it was meant to become a platform where independent game developers can share their thoughts, post their development blog updates, and host their development podcasts, should they wish to create one.
The goal is, and always will be, to give developers, indie or AAA ( or anywhere in between ) a platform to share their stories on, rather than having to build their own.
The original premise was, quite simply, to “open the doors to game development”, by sharing knowledge through conversation. This was a good starting point, but the website, as well as the content on it, didn’t quite catch up with its target. The current incarnation of the site, as well as the titular podcast, however, comes much closer to the intended purpose; sharing knowledge about game development with anyone who is willing to listen.
The Gamedev Cast isn’t meant to be “the next big thing”; by deliberately staying relatively small, it’s easier to provide content whenever we can, rather than when we have to. That way, the content we do provide is honest, at least. The goal is, and always will be, to give developers, indie or AAA ( or anywhere in between ) a platform to share their stories on, rather than having to build their own. Not every developer has the resources or time to build their own website or blog, so what we are trying to do is make it so they don’t have to.
So what do I have to do to get my development diary or podcast on this website?
Just contact us through any of our social media channels, or directly through firstname.lastname@example.org.
Say I do put my development diaries and podcast here, what will I get out of it?
A couple of things. First and foremost, your content will appear in this site’s global rss feed, on the main page and under the Articles and Podcasts pages, depending on what content you’re creating. If you create a podcast, you’ll get your very own listing on the Podcasts page, with your own custom, RSS feed (RSS2 format) that you can submit straight to iTunes.
Second, because you’re the one creating the content, you’ll be provided with your own Author account to make sure you can upload your content whenever you feel like it.
And lastly, your content will also be shared through our social media channels.
What if I don’t have time to put up content?
No problem. Since we only accept actual developers as contributors, and because we know firsthand ( since we’re developers ourselves ) that the development cycle can be unpredictable at best, we understand if three or four months go by without you having the time to write an article or blog post, let alone record a podcast episode. The only thing we ask is that if you do decide to contribute here, then please do so with some forethought – we don’t want people coming to us “reserving a spot” just in case they need it. There’s plenty of room for everyone.
About the guy who made our soundtrack:
Jamie Lewis is a very talented composer, who was gracious enough to create the amazing GameDevCast soundtrack – for anyone looking to hire him, you can go here – we can warmly recommend him.